package tui import ( "strings" "github.com/charmbracelet/lipgloss" ) // mascot is drawn with half-blocks from the box-drawing range, so it needs no // patched font and degrades to something recognisable in a plain xterm. var mascot = []string{ " ▄▄▄▄▄▄ ", "▐▀█▀█▀█▌", "▐██████▌", " ▀▀ ▀▀ ", } const mascotGap = " " // splash is the welcome block. It goes into the scrollback rather than into // fixed chrome, so it scrolls away once there is real work to look at instead // of permanently taxing four rows of a small terminal. // // On a narrow terminal the mascot is dropped rather than sliced: half a mascot // reads as a rendering bug, where the three text lines alone read as a choice. func splash(o Options, width int) string { name := styHeading.Render("harness") if o.Version != "" { name += " " + styDim.Render(o.Version) } lines := []string{ name, styDim.Render(prettyModel(o.Client.Model()) + " · " + endpointLabel(o.Client)), styDim.Render(shortenHome(o.Root)), } // The mascot is dropped only when the terminal cannot hold it beside a // readable amount of text. It is measured against a minimum rather than // against the longest line, or a deeply nested working directory would // silently cost you the whole welcome block. art := mascot if width < artWidth()+minSplashText { art = nil } var b strings.Builder for i := 0; i < maxInt(len(art), len(lines)); i++ { var line string if i < len(art) { line = styCoral.Render(art[i]) + mascotGap } if i < len(lines) { line += lines[i] } b.WriteString(truncateStyled(line, maxInt(1, width)) + "\n") } return b.String() } // minSplashText is how much room the text beside the mascot needs before the // mascot stops being worth its columns. const minSplashText = 24 func artWidth() int { return lipgloss.Width(mascot[1]) + lipgloss.Width(mascotGap) }